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Second Life secondlife.com Live · Operational

Is Second Life down right now? Live status and outage tracker

No, Second Life is up.

No outage detected, and no user reports in the last hour.

Reports, last hour
0
Usual at this hour
Almost none
Vs the hour before
–

User reports, last 24 hours, one bar per 15 minutes. Dashed line: the usual level. 96 normal · 0 elevated · 0 outage

· Data refreshes every 5 minutes

01 · User reports
0 reports in the last hour

From a public outage-reporting feed, counted in 15-minute windows. The verdict above is based on these.

02 · Second Life's own status page

Not read by this site. The quickest way to confirm a cause and see when a fix is expected.

Last 24 hours

Second Life outages and problems

User reports, last 24 hours

2 reports in total, counted in 15-minute windows

No problem reports came in for Second Life in the last hour, and at this time of day there are usually almost none. Over the last 24 hours there were 2 reports. Worldwide, most recent reports were about server connection (100%). There has been no spike in reports since 4 November. These are user reports from the US, where most people report Second Life problems.

Around the world right now: normal in 9 other countries. By country

In the past 24 hours, 2 user reports came in for Second Life. Counting only the 15-minute windows with a spike big enough to count as an outage, that comes to 100.00% uptime for the day. The busiest 15-minute window had 2 reports, about 10 hours ago. That stays below our outage threshold, so it doesn't count as downtime.
  • NormalClose to the usual level24 h · 2 reports
  • ElevatedMore than 1.5 times the usual levelNone in this chart
  • OutageMore than twice the usual level and far above the day's averageNone in this chart
  • Usual levelWhat a usual day sees at that timeAlmost none at this time of day
Reports, last hour
0
Quiet
Uptime, 24 h
100.00%
No outage windows
Last outage
None
In the last 24 hours
Busiest 15 minutes
2
2 reports, 10 h ago
Second Life status card: No, Second Life is up. User reports over the last 24 hours.
Share this statusThe picture people see when this page is shared: the answer and the last 24 hours of reports.

In the past 24 hours, 2 user reports came in for Second Life. Counting only the 15-minute windows with a spike big enough to count as an outage, that comes to 100.00% uptime for the day.

The busiest 15-minute window had 2 reports, about 10 hours ago. That stays below our outage threshold, so it doesn't count as downtime.

No problems detected in the last 24 hoursReports for Second Life stayed at their usual level the whole time.
This month

Second Life in November 2026

Problem reports in November (since 4 November)
2

Monthly report for November 2026

What went wrong

What people said was wrong in recent problem reports for Second Life worldwide.

  1. Server Connection100%

Share of 1 recent report that said what was wrong, from every country listed below.

World map

Second Life reports around the world

In the last 24 hours, 2 problem reports about Second Life came in from one country. Right now reports are at the usual level in every country.

  • Outage now
  • Problems now
  • Normal
Each dot is a group of recent reports, coloured by how its country is doing now; bigger dots, more reports.
CountryNowLast hour24 hours
The US numbers above Normal 02
Canada Normal 00
South Africa Normal 00
The UK Normal 00
Denmark Normal 00
Germany Normal 00
Austria Normal 00
Italy Normal 00
Brazil Normal 00
Portugal Normal 00

Each country's status compares its reports with the usual level there. Map outlines: Natural Earth.

Last 30 days

Second Life problem spikes, last 30 days

Since 4 November, Second Life had no outage spikes or periods of elevated reports.

By country

Each square is one day in the countries with the most reports: red when reports stayed at outage level for half an hour or more, amber when they stayed above the usual level for an hour or more, grey otherwise.

  • The US2
  • Austria0
  • Brazil0
  • Canada0
  • Germany0
  • Denmark0
  • The UK0
  • Italy0

Country history starts on 4 November 2026. Days run from midnight to midnight, Central European time.

A spike is a sharp rise in problem reports from users, kept exactly as this page showed it at the time. This history starts on 4 November 2026. Monthly reports for all services

Troubleshooting

How to fix Second Life not working

Second Life is up on our end, so if it won't work for you, the problem is most likely on your side. Work through these in order:

Your browser tries to reach secondlife.com over your own connection, right now. Nothing is sent to us or stored.

  1. Reload and restart

    Reload the page (Ctrl+F5, or Cmd+Shift+R on a Mac), or fully close the app and open it again.

  2. Try another connection

    Switch between Wi-Fi and mobile data. If it works on one and not the other, the problem is your network, not Second Life.

  3. Update the app

    Install the latest version from the App Store or Google Play. Old versions can stop connecting after a server-side change.

While Second Life is down: what to use instead

  • Second Life Grid Status Check the official status page when the viewer will not log in or a region fails to load, since Linden Lab posts grid incident and maintenance notes there.
  • VRChat Use it for avatar-based social rooms and voice chat if you mainly planned to meet people.
  • IMVU Use it for avatar chat and outfit work when you want a lighter social virtual world while the service is unavailable.
  • Discord Use your group server to tell friends about the outage, move an event, or share a new meeting time.
Servers and network

Second Life IP address, servers and network

Checking secondlife.com from our server…

Official channels

Contact Second Life support

Tip: when Second Life is down, its official status page is the quickest way to confirm the cause and see when a fix is expected.

For your site

Put the Second Life status badge on your site

Paste one of these into a web page, a blog post or a README. The badge shows the same status as this page, based on user problem reports. Browsers can keep a copy for up to 4 hours. It links back here.

Second Life status badge, as it looks now

HTML
<a href="https://isitdownrightnow.app/services/second-life/"><img src="https://isitdownrightnow.app/badge/second-life.svg" alt="Second Life status" height="20"></a>
Markdown, for README files
[![Second Life status](https://isitdownrightnow.app/badge/second-life.svg)](https://isitdownrightnow.app/services/second-life/)

The badge is a plain image: no scripts, no cookies. People who see it on your page load it from our server.

How we track Second Life

The status on this page comes from user-submitted problem reports for Second Life, counted in 15-minute windows over the last 24 hours. Each window is compared with the normal level for Second Life, so a few complaints on a quiet day don't trigger anything, but a sudden jump well above normal does.

When reports climb well above normal, the status here changes to partial outage or major outage and the chart moves with it. This is separate from Second Life's official status page: user reports tend to show a problem early, while the official page confirms the cause. If the two disagree, check both.

Elsewhere

Check other services