Valorant ping test
See your ping to every region where Valorant has game servers, and find the one that gives you the lowest ping before you queue. Your browser can't reach the game servers themselves, so each region is measured to the nearest public test server in the same place: a close estimate of the ping the game will show you there, and the fastest way to see which region to pick.
Is the game down? See the live Valorant status page, or try the League of Legends ping test.
–ms
Median ping. Start the test to send 40 pings, one after another.
- Ping
- Spike
- Median
- Min
- –
- Average
- –
- Max
- –
- Jitter
- –
- Lost
- –
Each server gets a warm-up request and four timed pings; the table shows the fastest. Four servers are tested at a time.
–ms
Best ping. The table sorts itself as answers come in; servers that don't answer move to the end.
| # | Location | Region | Network | Ping |
|---|---|---|---|---|
| 1 | Nearest Cloudflare data centre | Nearest to you | Cloudflare | – |
| 2 | Virginia (US East)Ashburn, United States | North America | via AWS N. Virginia | – |
| 3 | Illinois (US Central)Chicago, United States | North America | via AWS Ohio | – |
| 4 | Texas (US Central)Dallas, United States | North America | via AWS Ohio | – |
| 5 | Oregon (US West)Oregon, United States | North America | via AWS Oregon | – |
| 6 | California (US West)San Jose, United States | North America | via AWS N. California | – |
| 7 | MexicoMexico City, Mexico | North America | via AWS Querétaro | – |
| 8 | BrazilSão Paulo, Brazil | South America | via AWS São Paulo | – |
| 9 | FrankfurtFrankfurt, Germany | Europe | via AWS Frankfurt | – |
| 10 | LondonLondon, United Kingdom | Europe | via AWS London | – |
| 11 | ParisParis, France | Europe | via AWS Paris | – |
| 12 | StockholmStockholm, Sweden | Europe | via AWS Stockholm | – |
| 13 | MadridMadrid, Spain | Europe | via AWS Aragón | – |
| 14 | WarsawWarsaw, Poland | Europe | via AWS Frankfurt | – |
| 15 | IstanbulIstanbul, Turkey | Europe | via AWS Milan | – |
| 16 | BahrainBahrain | Middle East | via AWS United Arab Emirates | – |
| 17 | RiyadhRiyadh, Saudi Arabia | Middle East | via AWS United Arab Emirates | – |
| 18 | MumbaiMumbai, India | Asia | via AWS Mumbai | – |
| 19 | SingaporeSingapore | Asia | via AWS Singapore | – |
| 20 | Hong KongHong Kong | Asia | via AWS Hong Kong | – |
| 21 | TokyoTokyo, Japan | Asia | via AWS Tokyo | – |
| 22 | SeoulSeoul, South Korea | Asia | via AWS Seoul | – |
| 23 | SydneySydney, Australia | Oceania | via AWS Sydney | – |
Under 100 ms green · 100 to 250 ms amber · over 250 ms red
Your recent tests
Kept in this browser only; we don't store your results.
What is a good ping?
Ping is the time a small message takes to reach a server and come back, in milliseconds. The lower it is, the faster games, calls and websites react. These are the usual ranges:
Feels instant. Typical for fibre or cable to a nearby server.
Fine for online games, video calls and everything else.
Noticeable in fast games; calls still work.
Games lag and calls talk over each other.
Distance sets the floor: light in fibre needs about 1 ms for every 100 km there and back, so a server on another continent can't answer in 20 ms however good your line is.
How this test works
Your browser sends small HTTPS requests and times how long each answer takes. The first request opens the connection and isn't counted, so the timed pings measure the round trip rather than connection setup.
None of these are Valorant servers: a browser cannot send anything to them. Each row is the public health-check address Amazon Web Services runs in the region where that Valorant server stands (the game's own location is in the row), so the ping you see is the distance part of your in-game ping; the game adds a few milliseconds of its own.
The servers aren't ours. "Nearest Cloudflare data centre" is the Cloudflare location that delivers this site to you; it answers by itself, without contacting our server. The other 22 are the public health-check addresses Amazon Web Services runs in each of its regions, which answer instantly and stand in well-known places.
One-server tests send 40 pings one after another and report the median, which isn't thrown off by a single slow ping, plus the minimum, average and maximum, jitter and lost pings. The world test reports the fastest of four pings per server, the value closest to the network's real delay. Expect a few milliseconds more than the ping command shows.